This blog will detail the final development stretch, landmarks and thoughts about Redline Ultimate Racing (formerly Finish Line Ultimate Racing). First, a few comments about the road to this point.
There has been much controversy about the delay in the development of the game, and simply put, I had to turn my attention to other projects to help put food on my table and pay our rent/mortgage. My wife does work, but to put all the pressure on her to support us 100% wasn’t fair. I know a few people are upset about the delays, but for those of you who need two people in your household making money to survive, hopefully you’ll understand.
Then, came the issues once I turned my attention back to the game. A plugin developer decided to basically stop updating his stuff, which set me back a few weeks. Then, I examined what I had to this point, and just didn’t really like the way it looked.
Now i’m at a point where I can devote time to this, using the Steam Early Access system. I can make some funds to help me through the process, and get more input about the game and its direction. I’m projecting the game to be $6.99 during Early Access, with a probable bump to $8.99 once it releases.
I can afford to put more energy and production value into the design as well, which you can see above in the screenshot of the new main menu! Note the new logo and the slick new overall look. This will be carried throughout the game.
Today, i’ll be redoing a few other screens, including the main hub, to match the new feel and look more closely.
Comments welcomed about the new screen, or anything else!